Set 0x725B24 in data.win to 1. List of features:
| Trigger | Result |
|---|---|
| By default | All "fun" events will occur regardless of other parameters |
| Page up | Increase "steps" by 100 |
| Page down | Make attack equals to 999 |
| 5 | Increase battle group |
| Ins | Next room |
| Del | Previous room |
| S | Save |
| L | Load |
| 0..4 | Choose save file |
| F + 6 | Go to room_fire2 (138) |
| W + 6 | Go to room_water1 (82) |
| T + 6 | Go to room_tundra1 (44) |
| E + 6 | Go to room_castle_front (219) |
| R + 6 | Go to room_ruins2 (7) |
| Y + 6 | Go to room_truelab_elevator (244) |
| G | Box |
| G (in a shop) | Add 5000 gold |
| O | Take out panel |
| I | Put away panel |
| M | Increase murder level |
| P | Toggle room speed between fast and slightly slower than normal |
| F | Set room speed to fast |
| U | Enable Undyne calls |
| F3 | Creates file system_information_962 |
| F7 | Add 500 gold |
| F9 | Stop sound |
| F10 | Phase through walls |
| F11 | Go to room_water1 (82) |
| F12 | Restart room |
| V | Collision boxes visible |
| Backspace | Fast walking speed |
| End | Based on plot, play current "monster tale" event |
| Home | Battle current group (default is 140, change at 0x009F553C) |
| Delete (in battle) | Set hp to 999 |
| 1 (in battle) | Slow down |
| 2 (in battle) | Speed down |
| 8 (in battle) | Decrease turn timer |
| 9 (in battle) | Increase turn timer |
| F6 (in battle) | Set mercy to 0 and attack to 999 |
| O + P (in battle) | Set mercy to 9999 |
| During specific fights | Many testing features |